I was doing a bit of an anatomy study on my livestream and was asked to please post it.
- The crotch is the halfway point of the body from top of the head to bottom of the feet
- Shoulders to hips = hips to ankles
- Elbows rest at the waist line
- Wrists rest at the crotch line
- Shoulders and breasts/pecks should always be parallel, no matter what angle the shoulders are at
- With boob placement, keep in mind where the collar bone, ribs, and shoulders are. Breats have muscles that connect to the arm—hence why lifting an arm also lifts the breast corresponding with it.
- Feet are the same length as your elbow to wrist.
- There are two bones in the knee; the cap and a smaller one below it. You CAN see them and adding that subtle detail is a really nice touch!
- When drawing eyes, keep in mind that you should be able to fit the width of an eye between them
- The face is broken down into thirds; hairline to eyebrows, eyebrows to bottom of the nose, bottom of the nose to chin
- The halfway point of the head is at the eyeline
- The mouth is 1/3rd of the way from the bottom of the nose to the chin
- Ears are from the top of the eyes to the bottom of the nose
- When drawing a 3/4th view of the face, do NOT MAKE THE FURTHEST EYE SMALLER — the perspective is too small to be noticeable unless you are doing extremely accentuated/warped perspective. The eyebrows, top of the eyes, and bottom of the eyes should all be parallel regardless of the face’s angle. The only differences should be the widths; front eye should be wider than the further eye.
Knowing the rules to anatomy is important! Once you learn them, then you can break them. （ ≖‿≖）*
…there’s only one bone in the knee, the patella (commonly called the cap). It’s held in place by a shit-ton of tendons and ligament and floats between the femur and the tibia. It’s shaped like a rounded triangle pointing down.
Hey new followers!
In addition to writing, I also reblog art and great writing/drawing tips.
This tutorial is incredible if you are a character designer looking to diversify your female characters. Adding weight to a character is not as simple as drawing a simple body and curving the lines; you have to know the body structure to get it right.
I tried the second character from the left “Gwen” and was shocked at how close my sketch came to this tutorial.
A helpful guide for comic artists, character designers, and cosplayers alike.
These are cute.
Paul Felix - Perspective Notes
it’s supposed to be read from left to right and row per row but I sort of suck at formatting
gardenadi replied to your post:[Walks up to him, giving him a tap on the shoulder.] Hello… I received a dare… We need to switch headgear…It looks good on you though((hello! ‘u’) [Takes his own headgear off, shaking his head slightly as he does so, offering it to the man and accepting his.] ..? [Puts the cap on right ways, adjusting it on his head rather awkwardly.]
I need to sleep… but I can’t…
The resemblance is uncanny (no I’m just lazy, I use the same head;;;)
hello! hey! quick psa!
when mixing skin tones, always mix in lighter and darker complimentary or analogous colors (such as pinks, reds, and purples) to change value, don’t just add black or white to change a value
this way you get a real nice looking palette like
instead of a dead looking palette like
unless you’re going for dead, in which case carry on